Video Gamer Play // Without need for reinvention, Super Smash Bros. Ultimat...
Without need for reinvention, Super Smash Bros. Ultimate does the only thing it can
It’s hard to imagine Super Smash Bros. Ultimate being the final entry in Nintendo’s ridiculously popular fighting series, but it’s also hard to imagine what else Nintendo could now do to better it. Without any need to reinvent itself, what else can Smash do but simply get bigger?
The Wii U version of Smash righted many of the perceived gameplay wrongs from the series’ unloved Wii entry Brawl, it was welcomed by the series’ hardcore fan community, and is still played (alongside Melee) to huge audiences at tournaments like Evo. And so here we are, with Nintendo announcing today during its E3 2018 Direct broadcast that it would fill Ultimate’s roster with every character ever playable, in order to create a seemingly definitive version of its series.
It’s a dizzying sell for Ultimate’s package. It means Ultimate will include no less than three Links, Pichu, the long-lost Wolf, the fan-favourite Ice Climbers, and the return of David Hayter as a playable Solid Snake. But there were the new character announcements, too: the Inklings, Daisy (an “echo” character of Peach) and the long, long requested Ridley. Further new additions would be thinner on the ground, series boss Masahiro Sakurai cautioned.
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